Man-Made Material Study

Unreal Engine 4, Autodesk Maya, Substance Painter, Substance Designer

Created Spring 2019

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This was my first attempt at creating PBR materials on 3D models. 

My task was to create the scene in both a new and decrepit state. 

As primarily a stylized artist I wanted to study something I quite enjoyed so I chose to study some items from the Netflix A Series of Unfortunate Events show. 

I created the material for the gramophone speaker in Substance Designer, which you can see here.

All of the other materials were created in Substance Painter.

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