Man-Made Material Study

Unreal Engine 4, Autodesk Maya, Substance Painter, Substance Designer

Created Spring 2019


This was my first attempt at creating PBR materials on 3D models. 

My task was to create the scene in both a new and decrepit state. 

As primarily a stylized artist I wanted to study something I quite enjoyed so I chose to study some items from the Netflix A Series of Unfortunate Events show. 

I created the material for the gramophone speaker in Substance Designer, which you can see here.

All of the other materials were created in Substance Painter.